Module 14 - Weapons
Sephrajin's avatarSephrajin

Themed

Revision 2

Module 14 - Weapons

Bringing more weapons and some realism to the game.

Revisions
2
Last updated
1 week ago
Created
Mar 25, 2022
Downloads
1k
1 comments

83.5%

Success rating

194 votes
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Bringing more weapons and some realism to the game.

To me, all these mods are lore-friendly while improving the overall gameplay.

Feel free to suggest more weapons that fit this description.

The mounted M2 will appear after player reaches level 25 in shops and from high level gunners and other places where one might find heavy weapons. (do not mix it with the Benelli M2, which is a shotgun, this is a machine gun!)


Optionals:

  • Holstered Weapons : While I think its cool, I also see the use-case of not using hence that one is optional.
  • GLOCK Gauss weapon : as they're scripted they might (or not) cause issue on disabling or enabling in mid-game, so that is on your own responsiblity.
  • Gatling Laser no-spin-ups : Choose wisly, not only player weapon has no more spin-up-time, but also the Vertibirds!

Modules:

Modules are small and specialized mod-collections that aim to be interchangeable to tweak your per-game preferences.

83.5%

Success rating

194 votes
Add to vortex

Success rate

The percentage of users saying this revision is working as expected.

Revision 2

83.5%

194 votes

Revision 1

100%

3 votes

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