NV Rebuilt [4/10] - Gameplay HD

NV Rebuilt [4/10] - Gameplay HD

Part of the New Vegas: Rebuilt modding guide. This Collection smoothens vanilla gameplay without dramatically changing it.

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Please note that upon installing my Collections, you may receive a warning about my game version being different to yours. You can ignore this because it's solely caused by running BSA Decompressor.

New Vegas Rebuilt is a huge modding guide for Fallout New Vegas I've been writing since 2020. It's written from a complete beginner perspective as I wrote the guide whilst delving into New Vegas for the first time optimising the final selection after 200+ hours of playing. I referenced several other mod guides during the process.

Its designed to fix bugs, improve stability, restore as much cut content as possible, refine vanilla gameplay, further expand it with gameplay additions that tonally fit the original and finally remaster every conceivable graphical aspect. The final mod list totals around 400 mods.

These Collections are being released before the guide for testing. Each Collection represents a specific overhaul area category with 11 overall. You should be able to modularly mix-and-match the Collections to your own preferences if you wish to do so.

By trying out this Collection before the guide release, you're essentially testing the Collections for me. I'm all ears to feedback and encourage you to comment letting me know if the Collection worked as expected. I'm open to further suggestions that suit the category this particular Collection overhauls. Once the guide is released it should be fully read on release before installing any Collections as it explains what each mod does in detail.

First Time Players Suggestion

If you're looking for a vanilla experience on your first playthrough of Fallout New Vegas, I'd recommend installing only Collections 1-4 and 7 alongside Gopher's Stable New Vegas and Gopher's Darnified UI Collections. This combination will optimise performance, restore cut content, improve vanilla gameplay without radically changing it's original feel and overhaul lighting. Collections 8a and 8b will improve your graphics as well, but it will require LOD generation too via Collection 10b which may be daunting for someone who has never done it before.

Collection Testing

This snippet is taken from the guide:

I’ve grouped my mod recommendations into categorised sections. I’d highly recommend starting a new game with zero mods, saving in Doc Mitchell’s house immediately after using the Vigor Tester (stat creation) before you go outside and loading it up after each mod section to test if everything works as expected. Saving there lets you test interior loading, exterior loading when you exit the house, NPC interaction and combat quickly.

Please be aware that due to the huge number of mods New Vegas may still crash unpredictably. Autosaving is also known to cause problems. Turn off autosaves in Settings and manually save regularly to avoid crashes causing any save corruption.

Collection Overview

This Collection smoothens vanilla gameplay without dramatically changing it.

Notable Stewie Tweak Settings

This Collection now has a mod from myself adding numerous Stewie Tweaks I think enhance the game for the better: https://www.nexusmods.com/newvegas/mods/79583

Here are the important mechanic tweaks you should be aware of in your playthrough. The optional 'Tweaks List' mod file documents every tweak I enabled in detail (there's around 60 overall).

  • Hide HUD key - I've set this to hide the compass by pressing C as with my UI setup I like making the compass visible in exteriors but hidden for interiors. It's otherwise marked as Always On via Immersive HUD. Adjust key manually as you wish.
  • Open Map Key - set to M by default to save you having to open your Pipboy and switch to that menu. I also enabled Show Local Map in interiors. Adjust key manually as you wish. I didn't enable the Pipboy Items key as the logical selection, i, clashes with the default Immersive HUD key and I can't think of a better key at the moment.
  • Radio Skip Song Key - pressing [ will let you skip the currently playing radio song if you're tired of hearing it. Adjust key manually as you wish.
  • No Skill Tags - some dialogue options are a skill check giving you alternative solutions if you have a high enough relevant skill. By default it specifies which skill is tested and how many points you need, allowing you to easily jump back a save and boost that stat via levelling up or temporarily with drugs or magazines. Turning this tweak on covers the skill check label and skill value you need which improves immersion since dialogue doesn’t explicitly say when your skills are checked, but the lines are written in such a way that they imply a skill may be used. The skill check text changes if you have enough points or not, so by reading carefully you can infer which dialogue is a skill check. By default I've made it show the Skill only and no skill number value so skill checks are a bit more explicit for first time players, but you can cover it entirely for maximum immersion via changing the option in the ‘Tweaks’ menu.
  • Hide Enemies on Compass with 'Show firing enemies' ticked and No Compass Pips If Not in Danger - hides NPC compass icons unless they’re shooting at you for added immersion.
  • Robotic Companions Heal With Scrap Metal
  • Revive Unconscious Companions - use Stimpacks to revive unconscious companions
  • Pause Holotapes - click on a holotape to pause it, double click to unpause
  • Fallout 76 Encumbrance – you can use AP for movement when over-encumbered
  • Barter Affects Repair Costs - self-explanatory. Makes Barter more useful.
  • Remember Bobby Pin Health - the health of your Bobby pins is remembered across saves. You should be a bit more careful when lockpicking now.
  • No Scale NPC Damage Resistance By Condition and No Scale NPC Damage Threshold By Condition - difficulty tweak making it so when you attack enemies it calculates your damage as if they're wearing brand spanking new armor. There's a similar option for their weapon damage. Use or don't as you like.

I'll likely update this mod in the future as Stewie adds more features.

Plugin Merging Steps

Due to the large number of mods all these Collections add, you are likely to hit the 255 plugin limit. If you do you can follow these steps to resolve it. Don't do this if your plugin number is below 255 as plugin mergers can be tricky to get working right. Vortex will give you an error and not let you start New Vegas if you hit the 255 limit.

Follow this plugin merging video from GamerPoets, just select FalloutNV instead of Skyrim: https://www.youtube.com/watch?v=oQ1mdOGosdc

These are the plugin mergers I did related to mods in this Collection. It will replace the selected .esp plugins with a new merged one, then disable the .esp plugins you selected since your merger will make them redundant. I tested the mergers and they work as expected. You should only merge as much as you need to get your plugin number below 255 to avoid mod problems.

IQO Patches.esp

  • IQO [AMF]
  • IQO [LQE]
  • IQO [TLD]
  • IQO [YUP]

Mechanics Merge.esp (overlaps with mods from Gameplay+ Collection and Lighting Collection)

  • Walking Inertia
  • 360 Movement
  • Diagonal Movement
  • 360 Movement - Diagonal Movement Patch
  • B42 Inertia
  • Cateye Effects
  • FPS Leaning
  • Immersive Four Eye Visuals
  • Laser Weapon Iron Sights
  • Plasma Weapon Iron Sights
  • Weapon Blur Effects
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Jan 16, 2023
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