ChibiCD

Verified mod author

62,310 Unique downloads

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Endorsements Given

129

Profile Views

19,273

Kudos

90

Canada

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Portal 2 Main Menu Replacer

Got to go to space!This Replaces the Main Menu background with Wheatly and the Space Core from Portal 2.

Endorsements 14

Downloads 189

File size 24.6MB

More Immersive Quest Start - Pint-sized Slasher (Creation Club)

Changes the quest for the Pint-sized Slasher from the Creation Club. The quest no longer starts when exiting vault 111, or on first load. Instead the quests trigger when you enter one of the 3 areas the quest takes place in

Endorsements 107

Downloads 1.4k

File size 21.0KB

More Immersive Quest Start - Coffee and Donuts Workshop Pack (Creation Club)

Changes the quest for the Coffee and Donuts Workshop Pack from the Creation Club. The quest no longer starts when exiting vault 111, or on first load. Instead the quests trigger when you are near the location of a Slocum's Joe Supply Crate.

Endorsements 222

Downloads 2.8k

File size 44.0KB

More Immersive Quest Start - Fantasy Hero Set (Creation Club)

Changes the quest for the Fantasy Hero Set from the Creation Club. The quest no longer starts when exiting vault 111, or on first load. Instead the quests trigger when you are near the location of the Hubris Comics.

Endorsements 192

Downloads 2.5k

File size 9.0KB

More Immersive Quest Start - Prototype Gauss Rifle (Creation Club)

Changes the quest for the Prototype Gauss Rifle from the Creation Club. The quest no longer starts when exiting vault 111, or on first load. Instead the quests trigger when you are near the location of the Gunners Plaza".

Endorsements 218

Downloads 3.6k

File size 19.0KB

More Immersive Quest Start - Nuka-Cola Collector Workshop (Creation Club)

Changes the quest for the Nuka-Cola Collector Workshop from the Creation Club. The quest no longer starts when exiting vault 111, or on first load. Instead the quests trigger when you are near the location of the Nu Cafe Ola.

Endorsements 227

Downloads 3.6k

File size 21.0KB

More Immersive Quest Start - Anti-materiel Rifle (Creation Club)

Changes the quest for the Anti-materiel rifle from the Creation Club. The quest no longer starts when exiting vault 111, or on first load. Instead the quests trigger when you are near the location of the "Players Story".

Endorsements 213

Downloads 3.2k

File size 8.0KB

More Immersive Quest Start - Solar Cannon (Creation Club)

Changes the quest for the Solar Cannon from the Creation Club. The quest no longer starts when exiting vault 111, or on first load. Instead the quests trigger when you are near the location of the military outpost.

Endorsements 155

Downloads 2.2k

File size 19.0KB

More Immersive Quest Start - Doom BFG (Creation Club)

Changes the quest for the Doom BFG from the Creation Club. The quest no longer starts when exiting vault 111, or on first load. Instead the quests trigger when you are near the location of the NPC.

Endorsements 134

Downloads 2k

File size 16.0KB

More Immersive Quest Start - Tunnel Snakes Rule (Creation Club)

Changes the quest for "Tunnel Snakes Rule!" from the Creation Club, to no longer start when exiting vault 111, or on first load. Now you must find the Faint Radio Signal and listen to it to start the quest.

Endorsements 238

Downloads 3.9k

File size 18.0KB

More Immersive Quest Start - Zetan Arsenal (Creation Club)

Changes the quest for the Zetan Arsenal from the Creation Club. They no longer start when exiting vault 111, or on first load. Instead the quests trigger when you are near the location of the farmer.

Endorsements 191

Downloads 2.6k

File size 17.0KB

More Immersive Quest Start - Dogs (Creation Club)

Changes the quest for the 12 dogs from the Creation Club. They no longer start when exiting vault 111, or on first load. Instead the quests trigger when you are near the locations of the dogs.

Endorsements 190

Downloads 3.3k

File size 34.0KB

More Immersive Quest Start - Captain Cosmos (Creation Club)

Changes the quest for Captain Cosmos, from the Creation Club, to no longer start when exiting vault 111, or on first load. Instead the quest is triggered when the player enters the area behind the Super Duper Mart, in Lexington.

Endorsements 215

Downloads 2.8k

File size 20.0KB

Immersive Creation Club Atom Cats Weapon Paint Jobs

Adds leveled lists to the Atom Cats NPCs so they spawn with Atom Cats Weapon Paint Jobs

Endorsements 120

Downloads 3.3k

File size 13.0KB

Immersive Paint Job Unlocks

Makes Power Armor paint jobs a bit more Immersive to unlock. Locks some of the freebie PA paint jobs behind Magazine like items that you need to find, as well as adds recipe costs to some of the other paint jobs that were free for some reason.

Endorsements 378

Downloads 54.7k

File size 3.8MB

Immersive Creation Club Vault-Tec Weapon Paint Jobs

Adds custom leveled lists to Vault 81 NPCs and Vault related containers.

Endorsements 167

Downloads 5.3k

File size 33.0KB

Immersive Creation Club Weapon Paint Jobs

Skibadaa did a great job on the Weapon Paint Jobs for the Creation Club, but I was a bit disappointed that they are all just given to the player right from the start.

Endorsements 174

Downloads 5.7k

File size 1.0KB

Slooty Vault Jumpsuit AE Replacer

Adds Armorsmith Extended support for the Slooty Vault Jumpsuit by DixiePig.

Endorsements 184

Downloads 2.9k

File size 2.0KB

Voluptuous Vampire Hunter Armor

Busty version of Vampire Hunter Armor for Exnem and HGEC by Eyren

Endorsements 41

Downloads 1.3k

File size 2.0MB