Kvalyr
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Ireland
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Allows NPCs to have collisions and ragdoll behaviour when killed with finishers, instead of behaving like statically-animated enemies from a shooter in 1999
Endorsements 3k
Downloads 286.7k
File size 1.0KB
Melee Weapon finishers as stealth takedowns - Takedowns without grappling first (Initiate grapple OR takedown from stealth)
Endorsements 3.6k
Downloads 389.4k
File size 7.0KB
♦ Configurable carry-capacity limits for Ammo, Grenades & Healing Items♦ Configurable multipliers for crafting/upgrading costs♦ Configurable caps for upgrading (i.e.; stop costs increasing after X upgrades). Separate caps for Iconic equipment.
Endorsements 108
Downloads 3.2k
File size 36.0KB
OUTDATED - For CP2077 v2.0 use https://www.nexusmods.com/cyberpunk2077/mods/9360/ instead Melee Weapon finishers as stealth takedowns - Takedowns without grappling first (Initiate grapple OR takedown from stealth) -Alternate finisher animations using takedowns
Endorsements 725
Downloads 73.6k
File size 82.0KB