Small mod for new characters. Allows the player to start the game with all skills at 0 (not counting racial skill bonuses) instead of 15. New players will only their racial bonuses, starting some skills at level 5 or 10, depending on the race.
Economy and realism mod for roleplayers. Reduces item prices and drains much of the world of its gold, creating an atmosphere of scarcity befitting an RPG set in the medieval age. Also introduces a strict merchant specialization system. A must for players desiring a realistic economy that "makes sense" and feels organic.