youngneil1

Verified mod author

19,778 Unique downloads

Endorsements Given

46

Profile Views

7,862

Kudos

36

Germany

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Dynamic System Levels Challenge

The minimum Star System levels dynamically scale to 150% of your current character level. Up to system level 255. No downscaling. All enemies and loot are spawned accordingly.

Endorsements 20

Downloads 453

File size 3.0KB

Dynamic System Levels

The minimum Star System levels catch dynamically up with your character level (to the max of Star System level 75). All enemies and loot are spawned accordingly. Star Systems higher than your level are not affected.

Endorsements 59

Downloads 956

File size 3.0KB

Minimum System Level

Set a minimum level for star systems - all star systems below this are upscaled to this target level. All enemies and loot are spawned according to this new level. Eg begin the next NG+ in a level 50 version of Narion. Or eg set a minimum system level of 75 midgame in your current universe to have fun everywhere with your high level character.

Endorsements 50

Downloads 882

File size 3.0KB

Building Rarity

7th Deserted UC Listening Post found? Everything feels too common? Time for building rarity by building rarity.

Endorsements 42

Downloads 607

File size 0B

Spongecop

Enemies too spongy? Takes an eternity to kill them? Yourself too spongy? You dont feel them bullets? No worries, call the Spongecop! He polices the hp gain per level of player and/or enemy - the higher the level, the greater the effect. Flatten that curve of high level sponginess.

Endorsements 18

Downloads 428

File size 2.0KB

Fauna Protection Initiative

It's dire time to act for MAST's newest sudivision, the Fauna Protection Initiative (FPI). To quote FPI Agent Greystoke: "It's... it's just blood everywhere! Feathers, tails, bunny ears... you name it! These monsters... how could they???" FPI was founded to put an end to the horrendous act of "XP Farming" of poor fellow fauna - and hell, it will!

Endorsements 12

Downloads 98

File size 7.0KB

Minimum Enemy Level

Minimum Enemy Level (MEL) causes all ground enemies to have a level of at least 75% of the current player level. Low level regions stay interesting, no more outleveling of content. At the same time all enemies above 75% of player level remain untouched - you can eg still encounter a level 50 enemy with a level 10 character in a high level system.

Endorsements 183

Downloads 3.6k

File size 429.0KB

NGXP Plus

NGXP Plus dangles a new carrot in front of players daring to enter the Unity: Each NG+ provides +50% increase in XP gain, allowing to reach higher levels without grind. NG+7 eg grants 350% more XP than in the starting universe. Contains an alternative Risk vs Reward variant which also makes each NG+ much more dangerous than the one before.

Endorsements 23

Downloads 565

File size 1.0KB

DOE Ammo Prices

Difficulty Options Extended (DOE) is a series of mods that adds more diffculty options in the style of the Difficulty Options Menu that came with Ver. 1.11.36.DOE Ammo Prices allows to adjust the prices of ammo (from 25% to 10x times).

Endorsements 9

Downloads 132

File size 9.0KB

Equipment Level Requirements (ELR)

ELR adds ingame displayed item levels to all weapons, suits, helmets and packs. These item levels mirror the levels used by Bethesda for drop chances. With ELR equipment cannot be effectively used unless the player character's level matches its item level. Enjoy unbroken loot progression and save overpowered stuff found way too early for later.

Endorsements 13

Downloads 223

File size 7.0KB

Tier Requirements

Tier Requirements implements character level requirements for effectively using Calibrated (Lvl 20), Refined (Lvl 30), Advanced (Lvl 40) or Superior (Lvl 50) weapons, armors, helmets and packs. Select weapon types even have a level requirement for their base version. Enjoy unbroken loot progression and save good gear found early for later.

Endorsements 3

Downloads 61

File size 1.0KB

Replicant

The power of the Starborn is unrivaled, but the contact with the Artifacts has its grim price: rapid cellular decay. The only remedy lies in acquring the mysterious SNOW playing pieces, ancient art objects guarded and fought over by other Starborn. But snowfall is limited in each universe - keep moving or set the dove free into the rainy night.

Endorsements 2

Downloads 19

File size 7.0KB

DOE Less Shortcuts

Difficulty Options Extended (DOE) is a series of mods that adds more diffculty options in the style of the Difficulty Options Menu that came with Ver. 1.11.36.DOE Less Shortcuts allows to close down selected shortcuts concerning XP farming, smuggling, early game melee weapon availability, the Mantis quest and higher tier gear usage.

Endorsements 4

Downloads 186

File size 10.0KB

DOE Research

Difficulty Options Extended (DOE) is a series of mods that adds more diffculty options.DOE Research significantly changes the number of resources needed to complete a research project. This gives a very strong incentive to explore all corners of the blackest sea as well as to put up a well oiled outpost network.

Endorsements 7

Downloads 134

File size 16.0KB

DOE Skill Progression

Difficulty Options Extended (DOE) is a series of mods that adds more diffculty options in the style of the Difficulty Options Menu that came with Ver. 1.11.36.DOE Skill Progression changes the number of repetitions needed for skill challenges as well the number of points needed in a category of the skill tree.

Endorsements 3

Downloads 146

File size 41.0KB

XP Unchained

Set your own XP gain modifier, overriding the new XP modifiers from the ingame Gameplay Options menu.

Endorsements 17

Downloads 936

File size 2.0KB

DOE Ammo Rarity

Difficulty Options Extended (DOE) is a series of mods that adds more diffculty options in the style of the Difficulty Options Menu that came with Ver. 1.11.36.DOE Ammo Rarity reduces the ammo drop rates as well as the availability of ammo in shops, from "hard" (50% of vanilla) to "extreme" settings (only 10% of vanilla).

Endorsements 14

Downloads 271

File size 2.0KB

DOE Loot

Difficulty Options Extended (DOE) is a series of mods that adds more diffculty options in the style of the Difficulty Options Menu that came with Ver. 1.11.36.DOE Loot allows to separately adjust the chances of getting "Legendary", "Epic", "Worn by enemy" and "Death Item" loot, from "very easy" to "extreme" settings.

Endorsements 17

Downloads 508

File size 6.0KB

DOE Resources

Difficulty Options Extended (DOE) is a series of mods that adds more diffculty options in the style of the Difficulty Options Menu. DOE Resources prevents vendors from selling any resources (organics, inorganics and manufactured goods). Food ingredients can still be bought. Optional version allows sale of common resources.

Endorsements 23

Downloads 620

File size 1.0KB

DOE Sell Price

Difficulty Options Extended (DOE) is a series of mods that adds more diffculty options in the style of the Difficulty Options Menu that came with Ver. 1.11.36. DOE Sell Price allows to change the percentage of an item's value you can get as sell price from a vendor from 400% (Very easy) to 10 % (Extreme) of the default value.

Endorsements 15

Downloads 578

File size 1.0KB