henesua
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Neverwinter Nights
Vives Refreshed
by henesua
This is Vives Refreshed. To understand what that means you first need to understand what Vives was.
Endorsements 6
Downloads 234
File size 249.4MB
Neverwinter Nights
NWNCQ Modular Hak System
by henesua
I split Chico\'s NWNCQ into multiple haks, one per tileset. Rather than keep this system of organization to myself, I am sharing it here for others to use.
Endorsements 26
Downloads 327
File size 30.2MB
Neverwinter Nights
Innocuous Familiars
by henesua
(NWN 1 - Scripts, Blueprints and 2DA) Small familiars that are more like spies than meat shields such as rats, bats, crows, and vipers. For builders this system enables much more flexibility with regards to a familiar\'s appearance and abilities.
Endorsements 13
Downloads 216
File size 660.0KB
Neverwinter Nights
Seamless Area Transitions
by henesua
(NWN 1 - Script and Trigger Blueprint) This is a rewrite of Jaga\'s Seamless Area Transitioner. It is compatible with the original, but improves upon it. Areas may now be of different sizes and shapes relative to one another.
Endorsements 20
Downloads 495
File size 56.0KB
Neverwinter Nights
Area Script - Play Song List
by henesua
(NWN 1 Script) This package enables the wyvern crown of cormyr songs to play in sequence.
Endorsements 0
Downloads 30
File size 6.0KB
Neverwinter Nights
Trigger - Alter Footstep Sounds
by henesua
(NWN 1 - Script) Creatures entering the trigger have their footstep sounds altered to conform to a material specified by the trigger. The default condition of the trigger is to make an area of the floor sound like carpet when walked across.
Endorsements 3
Downloads 69
File size 8.0KB
Neverwinter Nights
AOE - Statue Spawns Gargoyle
by henesua
(NWN 1 - Script) The purpose of this package is to improve the efficiency of the standard \"gargoyle\" system, placeables turning into monsters, by using an AOE\'s OnEnter event instead of a placeable\'s heartbeat.
Endorsements 2
Downloads 68
File size 58.0KB
Neverwinter Nights
Spell - Animate Knife
by henesua
(NWN 1 - Spell Script) This package replaces Shelgarns Persistent Blade with a level 2 Wizard spell called Animate Knife. This is an enchantment cast upon a dagger which compels it to fight for you as a \"henchman\".
Endorsements 3
Downloads 86
File size 161.0KB
Neverwinter Nights
Arnheim Core Content
by henesua
These HAKs, TLKs, and Overrides are required for playing in Arnheim. The Overrides are ONLY used during character creation. Also required is Project Q v1.6
Endorsements 10
Downloads 415
File size 16.8MB
Neverwinter Nights
Simple Creature Data
by henesua
(NWN 1 Scripts) A simple hook into any spawning system which enables tracking of creature data across spawns. Purpose is to associate a data object with a creature, and thereby have persistency of the creature\'s data across respawns. Spawning or despawning using this system requires the user to call respectively either the SpawnCreature or the De
Endorsements 1
Downloads 29
File size 8.0KB
Neverwinter Nights
Death - Customizable System
by henesua
(NWN 1 Scripts) The purpose of this system is to enable custom dying/death scripts to interrupt and replace the default behavior for the PC. Custom death/dying behavior can be unique to a particular killer of the PC or to the area in which the PC dies.
Endorsements 4
Downloads 109
File size 15.0KB
Neverwinter Nights
DMFI v1-09 Patch
by henesua
(NWN 1 Scripts) This is an unofficial patch to DMFI v1.09, meaning that I am not a DMFI member. This patch improves DMFI v1.09. I take no credit for the work by DMFI, and am only issuing the files that I have changed. You will also need to download DMFI v1-09
Endorsements 2
Downloads 39
File size 43.0KB
Neverwinter Nights
OnChat - Ambiguous Interactive Dungeons
by henesua
(NWN 1 Scripts) This is an upgrade of the AID system by Layonara to work with NWN v1.69. AID enables Interactive Fiction style play via chat text. It parses emotes spoken by the PC for commands to execute on objects in game.
Endorsements 0
Downloads 36
File size 23.0KB
Neverwinter Nights
AI - Light Shy Creatures
by henesua
(NWN 1 - AI Scripts) The purpose of this AI system is to enable light shy behavior amongst creatures. Hostile \"light shy\" creatures will not attack PCs that have a torch equipped, and will flee if the PC carrying the torch gets too close.
Endorsements 5
Downloads 144
File size 33.0KB
Neverwinter Nights
AI - Jumping Creatures
by henesua
(NWN 1 - AI Scripts) The purpose of this system is to enable certain creatures to recognize and leap obstructions in the tileset, such as chasms, or complicated wok meshes.
Endorsements 5
Downloads 147
File size 8.0KB
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