mangaboy111
Verified mod author
2,931 Unique downloads
Endorsements Given
189
Profile Views
3,917
Kudos
6
Last active on
Joined on
Verified mod author
2,931 Unique downloads
Endorsements Given
189
Profile Views
3,917
Kudos
6
Last active on
Joined on
Kenshi
Recruitable Wandering Assassins - Rebalanced
by mangaboy111
TLDR its more immersive/better for RP and game BaLUnCE and actually works as intended :D.
Endorsements 4
Downloads 104
File size 72.0KB
Kenshi
Slope Mine
by mangaboy111
It seemed Slopeless did not touch these so I had to make this. Makes it slightly easier to place stone mines on sloped terrain.
Endorsements 1
Downloads 102
File size 409.0KB
Kenshi
Dangerous Arachnids
by mangaboy111
Makes all insects in the game faster and gives skimmers the ability to eat dead bodies.All insects are now also attracted to blood.
Endorsements 0
Downloads 46
File size 180.0KB
Kenshi
Utilities for Mercs
by mangaboy111
Adds the ability to tip mercs, and as well as "upgrading" their gear. It also adds base defense contracts up to 60 days. This will effect any squad that has "mercenary shop" dialogue which from looking around seems to be all vanilla mercs including Tech Hunter mercs..
Endorsements 0
Downloads 53
File size 349.0KB
Kenshi
100 Ore Capacity
by mangaboy111
Increases all ore/copper node capacity to 100 as well as drills. Does not effect stone. Should work on copper drill mod too.
Endorsements 4
Downloads 251
File size 1.0KB
Kenshi
Big Ol bloodSpiders
by mangaboy111
Makes the size of blood spiders more dynamic
Endorsements 0
Downloads 27
File size 2.0KB
Skyrim Special Edition
Know Your Units
by mangaboy111
This small program lets you easily convert "Units" of distance used by creation kit games like Oblivion/FO3/FONV/Skyrim/FO4 into real world measurements and vice versa. Covers Units/Centimetres/Metres/Inch/Feet/Yards.
Endorsements 3
Downloads 24
File size 9.0KB
Skyrim
Know Your Units
by mangaboy111
This small program lets you easily convert "Units" of distance used by creation kit games like Oblivion/FO3/FONV/Skyrim/FO4 into real world measurements and vice versa. Covers Units/Centimetres/Metres/Inch/Feet/Yards.
Endorsements 0
Downloads 4
File size 9.0KB
Skyrim
Arthmoor's Skyrim Villages Vs Vigilant Compatibility
by mangaboy111
Makes a compatible navmesh for both mods.
Endorsements 4
Downloads 42
File size 94.0KB
Skyrim
Arthmoor's Skyrim Villages Vs HammetDungeon Pack 1
by mangaboy111
Makes it so both navmesh changes come out, and actually improves the Hammet entrance navmesh because in the hammet mod it is just placed there with no edit to navs which could cause npcs to try walking through a wall.
Endorsements 6
Downloads 56
File size 63.0KB
Skyrim
Legacy of the Dragonborn vs Arthmoor's Skyrim Villages Compatibility
by mangaboy111
Fixes conflicting navmesh issues in dawnstar which meant NPCs could not go up into the zeppelin when it is over Dawnstar. As well as incorporating the additional navmesh added by Arthmoor.. and hitting find cover edges. Also NPCs that are programmed to avoid water, can go in the zeppelin because the nav for the ladder marker isn't tagged water.
Endorsements 12
Downloads 93
File size 135.0KB
Skyrim
Camels and new animals in Alik'r Desert Vs Folkstead Compatibility Patch
by mangaboy111
This fixes a very dire conflict with Folkstead.esp and Camels.esp. Many knots had to be untangled fixes and improvements to all the base mods in question were also needed before I could make this patch viable. BUT NOW ITS HERE AND IT JUST WORKS! This is for the Gray Cowl of Nocturnal version of the Camels mod.
Endorsements 0
Downloads 30
File size 54.0KB
Skyrim
Camels and new animals in Alik'r Desert 8.0 - Finalization Project
by mangaboy111
In preparation for a compatibility patch with Folkstead, I had to go and remove the "delete" reference from Camel.esp. Deleting a nav from a master is a no no, but even bigger no no when that master in Skyrim.esm. That is when I noticed some other things that needed some work. For the Gray Cowl of Nocturnal version of the mod, NOT standalone!
Endorsements 5
Downloads 60
File size 251.0KB
Skyrim
The Gray Cowl of Nocturnal - Finalization Project
by mangaboy111
Cool mod, but has a lot of minor things to do to really get it "finished. So this is my ongoing finalization patch for it. It will cover: Quests, Navmesh, Voice acting, NPC races/appearance, a crime system and perhaps even unique dragons. This will make a new baseline for fixes and compatibility patches for mods requiring or conflicting with this.
Endorsements 18
Downloads 1.7k
File size 5.5MB
Skyrim
Gray Cowl of Nocturnal VS Folkstead And the Border of Hammerfell.
by mangaboy111
This makes it so Seviana's House added by Gray Cowl of Nocturnal is not in the middle of a new road added by Folkstead and also makes a navmesh compatible with both mods. I went a bit creative, and upgraded the house by giving it a terraced garden with ivy and butterflies and herbs/vegetables from skyrim and folkstead.
Endorsements 1
Downloads 74
File size 78.0KB
Skyrim
Folkstead and the Border of Hammerfell 15.2.X
by mangaboy111
This will be a series of fixes for Joopvandie's Folkstead.esp until he updates it on his end. Some of the stuff, not so well done things can make it really annoying to build off of for compatibility and or even new mods based on this mod. So all my fixes of this nature will be here.
Endorsements 9
Downloads 222
File size 413.0KB
Skyrim
Arthmoor's Skyrim Villages vs Tes Arena - Amol esp Compatibility Patch
by mangaboy111
Fixes the problem where Arth's houses are inside part of the wall and another building and all sorts of nonsense. Moves the houses and their decoration as they were for each house further down the road to look like it's an extension to "Amol City". And all the rest to get it working. Adds markers for dragons to land on amol rooftops.
Endorsements 9
Downloads 85
File size 188.0KB
Skyrim
Clean Navmesh for Faction Pit Fighter
by mangaboy111
This redoes the Navmesh in cell 39 -1 so it is inline with better modding practices, making it compatible with other mods such as Clockwork, or even Beasts of Tamriel and Arthmoors Villages and my patch for clockwork/Arth's Villages. It also will make it easier for any modder who is looking to make a compatibility patch with other mods.
Endorsements 1
Downloads 78
File size 278.0KB
Skyrim
Legacy of the Dragonborn TES Vernimwood Nav Fix
by mangaboy111
Makes both the new nav mesh changes show up in cells 40 -5 and 40 -6
Endorsements 3
Downloads 46
File size 69.0KB
Skyrim
Technicolor Alchemy Falling Polypore Fix
by mangaboy111
This makes it so the Polypore mushrooms which are supposed to hang on fallen trees as per design of the mod author, actually stay there. I love this mod but always picking up the Polypores off the ground really bugged me, especially cuz their "root" mesh just flooped around after. So yeah now they act like glowing mushrooms.
Endorsements 2
Downloads 47
File size 32.0KB